Class DiscLayer

Inheritance Relationships

Base Types

Class Documentation

class Acts::DiscLayer : public virtual Acts::DiscSurface, public Acts::Layer

Class to describe a disc-like detector layer for tracking, it inhertis from both, Layer base class and DiscSurface class.

Public Functions

DiscLayer() = delete
DiscLayer(const DiscLayer &cla) = delete
~DiscLayer() override = default
DiscLayer &operator=(const DiscLayer&) = delete
const DiscSurface &surfaceRepresentation() const override

Transforms the layer into a Surface representation for extrapolation.

Return

This method returns a surface reference

DiscSurface &surfaceRepresentation() override

Public Static Functions

MutableLayerPtr create(const Transform3 &transform, const std::shared_ptr<const DiscBounds> &dbounds, std::unique_ptr<SurfaceArray> surfaceArray = nullptr, double thickness = 0., std::unique_ptr<ApproachDescriptor> ad = nullptr, LayerType laytyp = Acts::passive)

Factory constructor with DiscSurface components.

Parameters
  • transform: is the transform to place the layer in the 3D frame

  • dbounds: are the disc bounds that describe the layer dimensions

  • surfaceArray: is the array of sensitive surfaces

  • thickness: is the layer thickness (along the normal vector)

  • ad: is the approach descriptor that provides the approach surface

  • laytyp: is the layer type

Return

a sharted pointer to the new layer

Protected Functions

DiscLayer(const Transform3 &transform, const std::shared_ptr<const DiscBounds> &dbounds, std::unique_ptr<SurfaceArray> surfaceArray = nullptr, double thickness = 0., std::unique_ptr<ApproachDescriptor> ades = nullptr, LayerType laytyp = Acts::active)

Parameters
  • transform: is the transform to place the layer in the 3D frame

  • dbounds: are the disc bounds that describe the layer dimensions

  • surfaceArray: is the array of sensitive surfaces

  • thickness: is the layer thickness (along the normal vector)

  • ad: is the approach descriptor that provides the approach surface

  • laytyp: is the layer taype

DiscLayer(const DiscLayer &cla, const Transform3 &tr)

Copy constructor with shift.